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Typically I will walk away from a character for at least one day. In this video I do some final tweaks to make sure the character looks as I intended. This allows you to use the silhouette and proportions at any time by just using the sliders you have created.
#Buku model pembelajaran make a match how to#
In this video we show you how to take your sculptures and create custom Full Body Morph Sliders. In this video we Auto-Rig our character and add the new PBR maps we created in Substance Painter.
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I have supplied an export Preset that you can download to make exporting easy. When completed we export PBR Textures for use in CC3. Now that we have Substance Painter set up, we complete our paint work. In this video we set up our Substance Painter project and import our maps that we created in ZBrush. We will generate some Normal Maps in ZBrush to use in Substance Painter in this video. They actually affect the look of the materials in Painter. In order to finish our paintjob in Substance Painter we are going to want to export our Color/Diffuse Maps from ZBrush. We are going to use the FBX in Substance Painter. In this short video we export an FBX file of what we have so far. Once you have this base painted you can then take it to a PBR paint program such as Substance Painter. But one Huge Advantage that ZBrush has over Substance Painter is that it can paint across UV seams Freely. In the world of PBR ZBrush is often overlooked for painting. Then we can continue to paint on the character when we choose to. In this video we take the color maps from the last video and transfer them to our sculpture. One of the nice things about ZBrush is that at any time you can paint on your sculpture. This video covers exporting the color maps so we can use them in ZBrush. We can take the default CC3 color maps and use them as a base to paint on. One of things I enjoy doing is working on the painting of my character while I am still sculpting it. We are pushing simplification of human anatomy to give it the appearance of a cartoon character. In this video we continue to refine the sculpture in ZBrush. This allows you to visualize your character while your creating it. You could even adjust the Morph Sliders at any time to tweak your proportions. One of the nicest things about the CC3 Pipeline is that you can send your sculpture back and forth between CC3 and ZBrush at any time. Then we cover some basics of ZBrush and start sculpting our toon female. This video covers using the Goz Plug-in to export your character from CC3 to ZBrush.
We will do this to create the base we will start with in ZBrush. CC3 is powerful in that you can quickly use it’s Morph Sliders to adjust the proportions of your character before you ever begin sculpting. If it’s not right then your sculpture will not ever be right. Character Design is a very powerful field of study, and in the end, will make you a stronger artist. Having an understanding in shape language can help you convey the personality of your character to your public.
We start with a short conversation about shape language in Character Design. Lastly we will go over using ZBrush to easily make custom morphs for CC3. Then we will make a set of custom teeth that can be reused for additional characters in the future.
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This series shows you the process of using CC3 and ZBrush to create a custom toon style character.
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Get the Free ZBrush Character Models created in the tutorials to help you hands on practice.Ĭharacter Creator, iClone, 3DXchange, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop, Maya Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth, and Build Head Morph. Follow the step-by-step tutorials by the industry-leading expert.